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1. The pre-nerfed marauders and their missing slot... - in Ships and Modules [original thread]
marauders are pve ships. They are not meant to be solo pvp ships. Your argument falls in the same category as "why cant i pvp with my bestower" and "why cant my stealthbomber tank sentries". Every ship has a role and marauders, to repeat it agai...
- by Kcel Chim - at 2007.12.14 08:26:00
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2. New ships - in Ships and Modules [original thread]
Edited by: Kcel Chim on 05/10/2007 09:12:41 Originally by: Sadayiel i suggested some idea on the past about a ship design halfway between BS and dreadnoughs. The simple fact that those tech2 bs (refered to tier2 like mega,raven) carry...
- by Kcel Chim - at 2007.10.05 09:11:00
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3. Khanid Mk II sux! - in Ships and Modules [original thread]
Originally by: Kunming right, u still dont get it it seems... Lets say u start the game as minmatar, u fool around abit and decide u love the stabber, so u take the advice of the veterans and specialize (isnt that what u told us CCP?.. "s...
- by Kcel Chim - at 2007.08.03 17:11:00
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4. The Best Fleet BSÖ - in Ships and Modules [original thread]
if youre starting up a fresh character i would suggest you either go amarr or gallente. Those 2 races are more focussed in their shiplineout and hence you will get quicker results for ALL your racial ships while training. Amarr basically need onl...
- by Kcel Chim - at 2007.03.17 11:30:00
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5. Interceptors Obsolete? - in Ships and Modules [original thread]
youre comparing a fully faction fitted battleship with uberimplants and uberskills to a regular interceptor. Its bound to fail. Interceptors can well catch a nano bs (->webifier), they wont defeat it on their own without EW support tho. Anoth...
- by Kcel Chim - at 2007.02.02 17:24:00
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6. Smartbombs - The long lost amarrian secondary weapon? - in Ships and Modules [original thread]
your argument has many flaws. ill just name a few. a) its no advantage to be a jack of all trades i.e. Minmatar as splitweapons usually dont get a bonus to both weaponsystems which means basically you could fit your smartbombs and pretend its yo...
- by Kcel Chim - at 2006.10.13 01:24:00
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7. 10 shots & a reload - in Ships and Modules [original thread]
clipsize is totally gimped on both arties and acs. However the clipsize acted as a natural dps nerf once alpha strike was still uber. However the devs forgot to upgrade dps of projectiles when they gimped alpha strike (for combat to take longer,...
- by Kcel Chim - at 2006.08.30 18:55:00
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8. Petition - ban capitals carrying pos components and fuel - in Ships and Modules [original thread]
hold the horses slothe, youre shooting flies with deathstars again. Currently the Pos system is broken, not the carrier refueling. If a pos strontium amount cant be manipulated anymore the ability to "recharge and refill at will" will become ob...
- by Kcel Chim - at 2006.08.24 12:05:00
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9. Possible Role for Tier2 T2 BattleCruisers - in Ships and Modules [original thread]
Edited by: Kcel Chim on 21/08/2006 16:33:44 Originally by: Kunming ATM, if you ask me a BS is the solo pwn-mobile, it can tackle, EW, tank and gank at the same time. Made me laugh. You know the game changed abit since 2003 ? On...
- by Kcel Chim - at 2006.08.21 16:32:00
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10. EW: Why The Hate? - in Ships and Modules [original thread]
we have the typical problem here at hand. Someone who seems to have no experience with ECM starts a thread and claims "ive read its overpowered, i dont agree". Ecm is wrong in so many different ways, tons of ppl with lots of experience see it ev...
- by Kcel Chim - at 2006.08.21 16:21:00
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11. omnidirectional tracking link skill requirements are unfair - in Ships and Modules [original thread]
Originally by: Apertotes Originally by: Kcel Chim Its pointless to argue about a week training time on skills youll stumble upon sooner or later anyways. of course it's not! what would you say if you needed standard missile la...
- by Kcel Chim - at 2006.08.17 20:34:00
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12. omnidirectional tracking link skill requirements are unfair - in Ships and Modules [original thread]
Originally by: Reithan To all the people randomly saying "Drones are a secondary skill, that's why they get gunnery requirements..." Um...what if I want to use drones more prominently in a missile setup? I'm not arguing that this is a GOO...
- by Kcel Chim - at 2006.08.17 19:44:00
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13. Gunnery vs Missiles : skilltree - in Ships and Modules [original thread]
Apertotetes, you are wrong with your assumptions. Those skillpoints which are "shared" by all turret skills have to be trained first aswell. Since missileskills are trained faster (if u dont go for 5 on everything) you will be "faster" anyways so...
- by Kcel Chim - at 2006.08.16 22:43:00
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14. Gunnery vs Missiles : skilltree - in Ships and Modules [original thread]
Originally by: Tennotsukai No-one has given a real reason why it would be a bad thing for either the missle skill trees to match the turret ones or for the turret skill trees to be reduced to match the missle ones. Going on about missle...
- by Kcel Chim - at 2006.08.16 22:18:00
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15. No Topic - in Ships and Modules [original thread]
Originally by: Maya Rkell Originally by: Kcel Chim the problem is similar to every t2 related problem. No it's not. Look: T2 (except Covert Ops Cloak II) = T1 item + stuff = T2 item. T2 (Covert Ops Cloak II) = Proto T1 cloak +...
- by Kcel Chim - at 2006.08.08 19:54:00
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16. Cynosaural Field Gen Ship - in Ships and Modules [original thread]
Originally by: Dog Food The most efficient gallente ship for this kind of thing is the arazu with its role bonus; Quote: Role Bonus: 200-unit reduction in liquid ozone consumption for cynosural field generation and 50% reduction in ...
- by Kcel Chim - at 2006.08.06 11:48:00
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17. Wyvern setup? - in Ships and Modules [original thread]
Originally by: Taumenka Edited by: Taumenka on 06/08/2006 11:41:00 This is my travel setup. HIGH-SLOTS : Capital Shield Transporter I Capital Energy Transfer Array I Clone Vat Bay I Siege Warfare Link - Active Shielding Siege Warfare ...
- by Kcel Chim - at 2006.08.06 11:45:00
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18. No Topic - in Ships and Modules [original thread]
the problem is similar to every t2 related problem. When the prints were released you had a number of customers which was below the output of the bpos and the bpos were spread out over many different producers. Now after x months the playerbase g...
- by Kcel Chim - at 2006.08.06 11:30:00
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19. Unused ship bonuses - in Ships and Modules [original thread]
Edited by: Kcel Chim on 06/08/2006 11:08:22 Originally by: Ithildin Per level bonuses: +10% drone MWD and utility effect (non-damage, non-repair drones) Drones mwds are already broken so pointless unless its fixed Quote: +1...
- by Kcel Chim - at 2006.08.06 11:07:00
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20. Capital ship concept. True logistics. - in Ships and Modules [original thread]
tbh the only 2 things which eve needs to get a serious colonisation boost are 1) the right "civilian" tools for it a) Capital jump freighter of some sort to run the deepspace heavy cargo logistics which take atm far too long. b) mobile refineries...
- by Kcel Chim - at 2006.08.05 11:57:00
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